I am Trying to draw curves/lines using OpenGL ES on iPhones. I have used glRenderbufferStorageMultisampleAPPLE(GL_RENDERBUFFER_OES, 4, GL_DEPTH_COMPONENT16_OES, backingWidth, backingHeight) and glResolveMultisampleFramebufferAPPLE() referring the link :
apple documentation link https://developer.apple.com/library/ios/documentation/3ddrawing/conceptual/opengles_programmingguide/WorkingwithEAGLContexts/WorkingwithEAGLContexts.html
The output looks like this :
https://i.stack.imgur.com/gpPIK.png
The edges still looks pixelated.Any help is appreciated.
Thanks.