I am using particle editor for 3D effect. Created everything was ok, and added to my libgdx game. My probleme is the scale is very big .
How can I change the particles scale at runtime or other?
Searched a lot of here in SO, and I can not find an answer for the MODERN libgdx. I am using the LATEST. So those solutions not work at all...
Any help?
targetMatrix
.idt()
.setToTranslation(astronaut.getPosition())
.setToScaling(0.1f, 0.1f, 0.1f);
effect.setTransform(targetMatrix);
but this is not working
my pfx file:
pastebin.com/yzCDQape