So i found this solution for IpV4
:
private IEnumerable<Packet> SplitPacket(Packet packet, int numberOfFragments)
{
IpV4Datagram ipV4Datagram = packet.Ethernet.IpV4;
if (ipV4Datagram.Protocol == IpV4Protocol.Tcp || ipV4Datagram.Protocol == IpV4Protocol.Udp)
{
EthernetLayer ethernet = (EthernetLayer)packet.Ethernet.ExtractLayer();
ILayer layer = packet.Ethernet.IpV4.ExtractLayer();
IpV4Layer ipV4Layer = (IpV4Layer)packet.Ethernet.IpV4.ExtractLayer();
ipV4Layer.HeaderChecksum = null;
DateTime packetTimestamp = packet.Timestamp;
PayloadLayer payload = (PayloadLayer)packet.Ethernet.IpV4.Payload.ExtractLayer(); //extract the data
int totalLength = payload.Length;
int partialLength = totalLength / numberOfFragments; //split data into smaller segments
partialLength = (partialLength / 8) * 8; //make sure it's divisible with 8
if (partialLength == 0)
partialLength = 8;
//(http://en.wikipedia.org/wiki/IPv4#Fragmentation_and_reassembly)
ushort offset = 0; //send one by one
while (offset < totalLength)
{
int fragmentLength = partialLength; //get length for this fragment
IpV4FragmentationOptions options = IpV4FragmentationOptions.MoreFragments;
if (offset + fragmentLength >= totalLength) //is this the last fragment ? trim length if needed
{
options = IpV4FragmentationOptions.None;
fragmentLength = totalLength - offset;
}
byte[] newBuffer = ipV4Datagram.Payload.ToArray(); //copy the actual data into a new buffer
PayloadLayer newPayload = new PayloadLayer { Data = new Datagram(newBuffer, offset, fragmentLength) };
ipV4Layer.Fragmentation = new IpV4Fragmentation(options, offset); //change IP layer fragmentation options
Packet newPacket = null;
if (packet.Ethernet.IpV4.Protocol == IpV4Protocol.Tcp)
{
TcpLayer tcpLayer = (TcpLayer)packet.Ethernet.IpV4.Tcp.ExtractLayer();
tcpLayer.Checksum = null;
newPacket = PacketBuilder.Build(packetTimestamp, ethernet, ipV4Layer, tcpLayer, newPayload);
}
else if (packet.Ethernet.IpV4.Protocol == IpV4Protocol.Udp)
{
UdpLayer udpLayer = (UdpLayer)packet.Ethernet.IpV4.Udp.ExtractLayer();
udpLayer.Checksum = null;
newPacket = PacketBuilder.Build(packetTimestamp, ethernet, ipV4Layer, udpLayer, newPayload);
}
yield return newPacket;
//yield return PacketBuilder.Build(packetTimestamp, ethernet, ipV4Layer, tcpLayer, newPayload); //return
offset += (ushort)fragmentLength; //next offset
}
}
}
And since Ipv6Layer
does not contain several fields like in IpV4layer
for example IpV4FragmentationOptions
i wonder how Fragmentation
is implemented over IpV6