I want to place virtual objects in my augmented reality scene which are rendered transparent.
For sake of simplicity, let's take Googles SimpleAugmentedReality Scene. When you just take the scene as it comes from the example project, an earth and a moon are placed in front of you, rendered opaque with a texture.
When I change the materials "Rendering Mode" to "Transparent" I expect them to become transparent but nothing changes.
I also tried custom shaders in which I rendered just a cube and set the alpha value below 1.0. It is also drawn opaque in the AR scene.
Do I miss some configuration in Tango Camera prefab?