Full disclosure: I'm working on my libui GUI framework's text API. This wraps DirectWrite on Windows, Core Text on OS X, and Pango (which uses HarfBuzz for OpenType shaping) on other Unixes. One of the text formatting attributes I want to specify is a collection of OpenType features to use, which all three provide; DirectWrite's is IDWriteTypography
.
Now, when you draw some text with these libraries, by default you'll get a few useful OpenType features enabled, such as the standard ligatures (liga
) like the f+i ligature. I thought this was font-specific, but it turns out this is specific to the script of the text being shaped. Microsoft provides guidelines for all the scripts supported by OpenType (under "Script-specific Development"), and I can see rather complex logic for doing it all in HarfBuzz itself to confirm it.
On Core Text and Pango, if I enable other attributes, they'll be added on top of these defaults. But with DirectWrite, in particular IDWriteTextLayout::SetTypography()
, doing so removes the defaults:
The program that produces this output is can be found here.
Obviously my first option would be to ask how to get the default features on DirectWrite. Someone did so already on this site, though, and the answer seems to be "no".
I am guessing that DirectWrite is allowing me to be in complete control of the list of features to apply to some text. This is nice, except that I can't do this with the other APIs unless I explicitly disable the default features somehow! Of course, I don't know if this list will ever change, so hardcoding it might not be the best idea.
Even if hardcoding is an option, I could just grab HarfBuzz's list for each script, but a) it's rather complicated b) there are multiple possible shapers for a script, depending on (I think) version compatibility (for instance, Myanmar).
So why not use HarfBuzz's lists to recreate the default list of features for DirectWrite anyway? It seems to want to be accurate to other shapers anyway, so this should work, right? Well I would need to do two things: figure out what script to use, and figure out which attributes to use on which characters for script where the position of a character in the word matters.
DirectWrite provides an interface IDWriteTextAnalyzer
that provides facilities to perform shaping. I could use this, but it seems the script data is returned in a DWRITE_SCRIPT_ANALYSIS
structure, and the description for the script ID says "The zero-based index representation of writing system script.".
This doesn't help, so I wrote a program to just dump the script numbers for text I type in. Running it on the input string
لللللللللللللاااااااااالا abcd محمد ابن بطوطة Отложения датского яруса
yields the output
0 - 26 script 3 shapes 0
26 - 5 script 49 shapes 0
31 - 14 script 3 shapes 0
45 - 2 script 1 shapes 1
47 - 25 script 22 shapes 0
I cannot match these script numbers to anything in any of the Windows headers: if there is a defined number for Arabic, Latin, or Cyrillic in any API, they don't match these. And even if I did get a mapping between script and script number, that still doesn't give me the data to apply intra-word features.
What about Uniscribe? Well, the documentation for the equivalent SCRIPT_ANALYSIS
type says that its script ID is an "[opaque] value" whose "value for this member is undefined and applications should not rely on its value being the same from one release to the next". And while I can get a language code to identify the script by, there's still no defined value other than LANG_ENGLISH
for "Western" (Latin?) scripts. Are the DirectWrite values the same as the Uniscribe ones? And it seems like I can at least figure the initial and final states of words by looking at the fLinkBefore
and fLinkAfter
fields, but is this enough to properly apply attributes per-script?
HarfBuzz does have an experimental DirectWrite backend that isn't intended to be used by real programs; I'm not yet sure whether it has the same feature-clobbering I specified above. If I find out, I'll update this part here.
Finally, if I enter the following equivalent test case to the first one above in something like kaxaml:
<Page
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<Grid>
<FlowDocumentPageViewer>
<FlowDocument FontFamily="Constantia" FontSize="48">
<Paragraph>
afford afire aflight 1/4<LineBreak/>
<Run Typography.Fraction="1">afford afire aflight 1/4</Run>
</Paragraph>
</FlowDocument>
</FlowDocumentPageViewer>
</Grid>
</Page>
I see the ligatures being applied properly, even in the latter case:
(The fraction at the end is just to prove that that attribute is being applied.) If I assume XAML uses DirectWrite, then that proves my first option (simply overlaying my custom attributes on top of the defaults) should be possible... (I make this assumption based on the idea that XAML provides a strikingly similar API to Direct2D for drawing 2D graphics, and has a lot of holes filled in where I had to manually write a lot of glue code to do the same things with vanilla Direct2D, so I assume whatever is possible in XAML is possible with Direct2D, and by extension DirectWrite since they were technically introduced together...)
At this point I'm completely lost. I want to at least be predictable across platforms, and I'm not sure how programs are even supposed to, let alone going to, use OpenType features directly or not anyway. Am I making bad expectations of text layout APIs? Will I have to drop IDWriteTextLayout and do all the text shaping and layout myself if I want this?
Or do I have to drop vanilla Windows 7 support and upgrade to the Platform Update DirectWrite feature set? Or even Windows 7 entirely?
GetScriptProperties()
is new in IDWriteTextAnalyzer1 and I could use it to guess which scripts get what, but I could use Uniscribe'sScriptItemizeOpenType()
and get the OpenType script tag instead of an ISO script code, which could make that a bit easier... I'll write more in the updated question tomorrow. – andlabs