I am trying to build a menue with a TFT touchpad. Now my problem is that I can't draw anything within the loop function.
If I write any draw-function in the loop the screen turns white. I figured that this is because the screen needs some time to build up. So I added a delay(1000). But then the screen flashes every second wich is obviously also not what I want.
The next weired thing is that the program stops working when I draw once the display is touched. In the code below I have three draw-functions. Two of them are working one is not. (see comments)
#include <SeeedTouchScreen.h>
#include <TFTConsole.h>
#include <Adafruit_TFTLCD.h>
#include <Adafruit_GFX.h>
#define LCD_CS A3
#define LCD_CD A2
#define LCD_WR A1
#define LCD_RD A0
#define LCD_RESET A4
#define TS_MINX 169
#define TS_MINY 208
#define TS_MAXX 1781
#define TS_MAXY 1820
#define YP A2 // must be an analog pin, use "An" notation!
#define XM A3 // must be an analog pin, use "An" notation!
#define YM 8 // can be a digital pin
#define XP 9 // can be a digital pin
#define BLACK 0x0000
#define BLUE 0x001F
#define RED 0xF800
#define GREEN 0x07E0
#define CYAN 0x07FF
#define MAGENTA 0xF81F
#define YELLOW 0xFFE0
#define WHITE 0xFFFF
Adafruit_TFTLCD tft(LCD_CS, LCD_CD, LCD_WR, LCD_RD, LCD_RESET);
TouchScreen ts = TouchScreen(XP, YP, XM, YM);
boolean touched = false;
void setup() {
Serial.begin(9600);
Serial.print("Starting...");
tft.reset();
tft.begin(0x9325);
tft.setRotation(1);
tft.fillScreen(BLACK);
//Print "PPM CO" Text
tft.setCursor(50, 30);
tft.setTextColor(GREEN);
tft.setTextSize(3);
tft.print("Hello World"); //<- this is displayed fine
delay(1000);
}
boolean first = true;
void loop() {
if (first) {
first = false;
tft.drawCircle(119, 160, 20, random(0xFFFF)); //<- This is also displayed
}
Point p = ts.getPoint();
p.x = map(p.x, TS_MINX, TS_MAXX, 0, 240);
p.y = map(p.y, TS_MINY, TS_MAXY, 0, 320);
if (p.x <= 240 && p.y <= 320 && p.x >= 0 && p.y >= 0) {
Serial.println("don't touch me!");
touched = true;
}
else {
touched = false;
}
if (touched) {
tft.drawCircle(119, 180, 20, RED); //<- This is not displayed and makes the screen flash
delay(1000);
}
//tft.fillScreen(BLUE);
//delay(500);
}
Only if I have the last drawCircle inside the code the variable touched does not switch back to false if I stop touching the display.
Does anybody has a clue what I am doing wrong?
Update: I stoped the display from flashing by letting the touched event only happen once when the display is touched. But I am still having the problem that nothing is drawn...
void loop() {
//Touchposition bestimmen
Point p = ts.getPoint();
p.x = map(p.x, TS_MINX, TS_MAXX, 0, 240);
p.y = map(p.y, TS_MINY, TS_MAXY, 0, 320);
if (p.x <= 240 && p.y <= 320 && p.x >= 0 && p.y >= 0) {
if (released) {
touched = true;
released = false;
}
}
else {
//Serial.println("Touch me where I like it!");
touched = false;
released = true;
}
if (touched && !released) {
Serial.println("don't touch me!");
drawButton(100, 100, "Manuell");
touched = false;
delay(500);
}
}