Seems hard to achieve without sorting.
If you leave the arrays unsorted, checking for existence of A[i]+B[j] = Value takes time Ω(n) for fixed i, then checking for all i takes Θ(n²), unless you find a trick to put some order in B.
Balanced Divide & Conquer on the unsorted arrays doesn't seem any better: if you divide A and B in two halves, the solution can lie in one of Al/Bl, Al/Br, Ar/Bl, Ar/Br and this yields a recurrence T(n) = 4 T(n/2), which has a quadratic solution.
If sorting is allowed, the solution by Sanket Makani is a possibility but you do better in terms of time complexity for the search phase.
Indeed, assume A and B now sorted and consider the 2D function A[i]+B[j], which is monotonic in both directions i and j. Then the domain A[i]+B[j] ≤ Value is limited by a monotonic curve j = f(i) or equivalently i = g(j). But strict equality A[i]+B[j] = Value must be checked exhaustively for all points of the curve and one cannot avoid to evaluate f everywhere in the worst case.
Starting from i = 0, you obtain f(i) by dichotomic search. Then you can follow the border curve incrementally. You will perform n step in the i direction, and at most n steps in the j direction, so that the complexity remains bounded by O(n), which is optimal.
Below, an example showing the areas with a sum below and above the target value (there are two matches).

This optimal solution has little to do with Divide & Conquer. It is maybe possible to design a variant based on the evaluation of the sum at a central point, which allows to discard a whole quadrant, but that would be pretty artificial.