I have some issue with transitioning. Here is my standard transition code:
let transition = SKTransition.crossFade(withDuration: 1.0)
let gameScene = GameScene(size: self.size)
gameScene.scaleMode = .aspectFill
self.scene!.view?.presentScene(gameScene, transition: transition)
On the scene which I transition to I have 2 randomly spawning objects. When transitioning starts I see this nodes at one place, when transitioning finishes at other. So at the end of transition I see them dropping to other places which is incorrect behaviour.
If I put this line of code:
transition.pausesIncomingScene = false
After transition my scene just freezed and nothing happens at all!
What I can do with this transition behaviour?