Essentially I am trying to render stereoscopic content using the Google Daydream and the toggle culling masks enums on the GVR eye classes. In the editor everything works well. I set content for the right and left eyes respectively and the right and left cameras only show the content placed on their respective layers.
However for some reason when I build to devices the cameras are either replaced or the toggle culling mask values are lost. I'm not completely sure which. Has anyone else attempted something similar or run into a similar issue?
Here are my settings for my GVR set up
My Main Camera:
My Left Eye (my right eye is the same but with the toggle culling mask and eye property reversed):
Am I just screwing up the settings somehow?