It is not so simple but as mentioned by Rob you can save the photo asset url and later fetch it using the Photos framework. You can fetch them using PHImageManager method requestImageData.
import UIKit
import Photos
class ViewController: UIViewController, UINavigationControllerDelegate, UIImagePickerControllerDelegate {
@IBOutlet weak var imageView: UIImageView!
let galleryPicker = UIImagePickerController()
// create a method to fetch your photo asset and return an UIImage on completion
override func viewDidLoad() {
super.viewDidLoad()
// lets add a selector to when the user taps the image
imageView.isUserInteractionEnabled = true
imageView.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(openPicker)))
// request authorization
switch PHPhotoLibrary.authorizationStatus() {
case .authorized:
print("The user has explicitly granted your app access to the photo library.")
return
case .denied:
print("The user has explicitly denied your app access to the photo library.")
case .notDetermined:
PHPhotoLibrary.requestAuthorization { status in
print("status", status)
}
case .restricted:
print("Your app is not authorized to access the photo library, and the user cannot grant such permission.")
default: break
}
}
// opens the image picker for photo library
@objc func openPicker(_ gesture: UITapGestureRecognizer) {
galleryPicker.sourceType = .photoLibrary
galleryPicker.delegate = self
present(galleryPicker, animated: true)
}
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
self.imageView.contentMode = .scaleAspectFit
// check if there is an url saved in the user defaults
// and fetch its first object (PHAsset)
if let assetURL = UserDefaults.standard.url(forKey: "assetURL") {
if let asset = PHAsset.fetchAssets(withALAssetURLs: [assetURL], options: nil).firstObject {
asset.asyncImageData { data, _, _, _ in
print("fetched")
guard let data = data else { return }
self.imageView.image = UIImage(data: data)
}
} else {
print("assetURL:", assetURL)
self.imageView.image = UIImage(contentsOfFile: assetURL.path)
}
} else {
print("no assetURL found")
}
}
func imagePickerControllerDidCancel(_ picker: UIImagePickerController) {
dismiss(animated: true)
print("canceled")
}
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [UIImagePickerController.InfoKey : Any]) {
self.imageView.image = info[.originalImage] as? UIImage
if let phAsset = info[.phAsset] as? PHAsset {
phAsset.asyncURL { url in
guard let url = url else { return }
UserDefaults.standard.set(url, forKey: "assetURL")
print("assetURL saved")
}
}
dismiss(animated: true)
}
}
extension PHAsset {
func asyncURL(_ completion: @escaping ((URL?) -> Void)) {
switch mediaType {
case .image:
let options: PHContentEditingInputRequestOptions = .init()
options.canHandleAdjustmentData = { _ in true }
requestContentEditingInput(with: options) { editingInput, _ in
completion(editingInput?.fullSizeImageURL)
}
case .video:
let options: PHVideoRequestOptions = .init()
options.version = .original
PHImageManager.default()
.requestAVAsset(forVideo: self, options: options) { asset, _, _ in
completion((asset as? AVURLAsset)?.url)
}
default:
completion(nil)
}
}
func asyncImageData(version: PHImageRequestOptionsVersion = .original, completion: @escaping (Data?, String?, UIImage.Orientation, [AnyHashable : Any]?) -> ()) {
let options = PHImageRequestOptions()
options.version = version
PHImageManager.default()
.requestImageData(for: self, options: options, resultHandler: completion)
}
}
extension URL {
var phAsset: PHAsset? {
PHAsset.fetchAssets(withALAssetURLs: [self], options: nil).firstObject
}
}
Note: Don't forget to edit your info plist and add "Privacy - Photo Library Usage Description"
Sample
UIImagePickerControllerReferenceURL
key in the dictionary that's passed to you. You can then fetch the image from the Photos framework using that URL only when you need it, but don't need to save the image, itself, in your app. – Rob