4
votes

I would like to access photos from the user's photo library in my app and I was looking at the UIImagePickerController to do so. However, I was wondering if it is possible to access and view the photos from the photo library without actually storing those photos in the app? So basically the app would store references to the selected photos, rather than storing the photos themselves. This is to prevent the app from taking up large amounts of space from storing each photo.

Thanks!

1
Yep, you can capture the value associated with the UIImagePickerControllerReferenceURL key in the dictionary that's passed to you. You can then fetch the image from the Photos framework using that URL only when you need it, but don't need to save the image, itself, in your app.Rob

1 Answers

14
votes

It is not so simple but as mentioned by Rob you can save the photo asset url and later fetch it using the Photos framework. You can fetch them using PHImageManager method requestImageData.

import UIKit
import Photos
class ViewController: UIViewController, UINavigationControllerDelegate, UIImagePickerControllerDelegate {
    @IBOutlet weak var imageView: UIImageView!
    let galleryPicker = UIImagePickerController()
    // create a method to fetch your photo asset and return an UIImage on completion
    override func viewDidLoad() {
        super.viewDidLoad()
        // lets add a selector to when the user taps the image
        imageView.isUserInteractionEnabled = true
        imageView.addGestureRecognizer(UITapGestureRecognizer(target: self, action: #selector(openPicker)))
        // request authorization
        switch PHPhotoLibrary.authorizationStatus() {
        case .authorized:
            print("The user has explicitly granted your app access to the photo library.")
            return
        case .denied:
            print("The user has explicitly denied your app access to the photo library.")
        case .notDetermined:
            PHPhotoLibrary.requestAuthorization { status in
                print("status", status)
            }
        case .restricted:
            print("Your app is not authorized to access the photo library, and the user cannot grant such permission.")
        default: break
        }
    }
    // opens the image picker for photo library
    @objc func openPicker(_ gesture: UITapGestureRecognizer) {
        galleryPicker.sourceType = .photoLibrary
        galleryPicker.delegate = self
        present(galleryPicker, animated: true)
    }
    override func viewDidAppear(_ animated: Bool) {
        super.viewDidAppear(animated)
        self.imageView.contentMode = .scaleAspectFit
        // check if there is an url saved in the user defaults
        // and fetch its first object (PHAsset)
        if let assetURL = UserDefaults.standard.url(forKey: "assetURL") {
            if let asset = PHAsset.fetchAssets(withALAssetURLs: [assetURL], options: nil).firstObject {
                asset.asyncImageData { data, _, _, _ in
                    print("fetched")
                    guard let data = data else { return }
                    self.imageView.image = UIImage(data: data)
                }
            } else {
                print("assetURL:", assetURL)
                self.imageView.image = UIImage(contentsOfFile: assetURL.path)
            }
        } else {
            print("no assetURL found")
        }

    }
    func imagePickerControllerDidCancel(_ picker: UIImagePickerController) {
        dismiss(animated: true)
        print("canceled")
    }
    func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [UIImagePickerController.InfoKey : Any]) {

        self.imageView.image = info[.originalImage] as? UIImage
        if let phAsset = info[.phAsset] as? PHAsset {
            phAsset.asyncURL { url in
                guard let url = url else { return }
                UserDefaults.standard.set(url, forKey: "assetURL")
                print("assetURL saved")
            }
        }
        dismiss(animated: true)
    }
}

extension PHAsset {
    func asyncURL(_ completion: @escaping ((URL?) -> Void)) {
        switch mediaType {
        case .image:
            let options: PHContentEditingInputRequestOptions = .init()
            options.canHandleAdjustmentData = { _ in true }
            requestContentEditingInput(with: options) { editingInput, _ in
                completion(editingInput?.fullSizeImageURL)
            }
        case .video:
            let options: PHVideoRequestOptions = .init()
            options.version = .original
            PHImageManager.default()
                .requestAVAsset(forVideo: self, options: options) { asset, _, _ in
                completion((asset as? AVURLAsset)?.url)
            }
        default:
            completion(nil)
        }
    }
    func asyncImageData(version: PHImageRequestOptionsVersion = .original, completion: @escaping  (Data?, String?, UIImage.Orientation, [AnyHashable : Any]?) -> ()) {
        let options = PHImageRequestOptions()
        options.version = version
        PHImageManager.default()
            .requestImageData(for: self, options: options, resultHandler: completion)
    }
}
extension URL {
    var phAsset: PHAsset? {
        PHAsset.fetchAssets(withALAssetURLs: [self], options: nil).firstObject
    }
}

Note: Don't forget to edit your info plist and add "Privacy - Photo Library Usage Description"

Sample