If I want the position to be based off of one of the corners of an object how do I do that? I currently have an editable poly that I'm setting the x, y position values for with a default z of 0.
obj.pos = [700, 700, 0]
This is moving the object's center point to that position which I don't want. I found a function for selecting all vertices but I'm not sure what to do with it. Current use is just causing all objects to stack at the world origin [0,0,0] so that's no good.
verts = obj.selectedVerts
for v in verts do
(
v.pos = [(v.pos.x+700), (v.pos.y+700), (v.pos.z+0)]
)