So I tested building my app using the Codenameone send to IOS debugger build. It worked perfectly, as far as the build goes, however I didn't add this to the build that worked:
ios.gplus.clientId = "helloworld"
So I added that to the build hints and now it errors out on the IOS debugger build. The error log doesn't appear to be very helpful.
Any insights as to why this broke the build would be appreciated.