135
votes

I'm trying to write a plugin system with .NET Core, and one of my requirements are to be able to distribute the plugin DLL along with its dependencies to the user for install.

However, I can't figure out how to include my NuGet dependencies as a build artifact and have them output to the build folder, without having to use dotnet publish as a hack. Is there some way I can specify this in the .csproj file (project file)?

6
Why would using dotnet publish be a hack? Include the command in your csproj file as a post build script.Austin Drenski
dotnet publish throws the entire framework in the publish folder, since I'm writing a plugin, the majority of the files are not necessary since the framework would already be loaded by the bootstrapper program. I'm looking for something similar to how builds work on .NET Framework.chyyran
<PackageReference/> does not support <CopyToOutputDirectory>.chyyran
The "entire framework" comes from NuGet though.. and if you opt into copying all NuGet assemblies to the build output, you will get all of them..Martin Ullrich
@AustinDrenski - I tried your suggestion and can only strongly disagree in adding dotnet publish as a post build event as dotnet publish is also rebuilding the project which leads to a build recursion.Romout

6 Answers

203
votes

You can add this to a <PropertyGroup> inside your csproj file to enforce copying NuGet assemblies to the build output:

<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>

However, note that the build output (bin/Release/netcoreapp*/*) is not supposed to be portable and distributable, the output of dotnet publish is. But in your case, copying the assemblies to the build output is probably very useful for testing purposes. But note that you could also use the DependencyContext api to resolve the DLLs and their locations that are part of the application's dependency graph instead of enumerating a local directory.

14
votes

You can use PostBuildEvent to automate module deployment on build.

To get NuGet assemblies in build folder add in csproj of your module

<PropertyGroup>
    <CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>
</PropertyGroup>

Define what module files you want where using Include/Exclude (modify path as necessary)

<ItemGroup>
    <ModuleFiles
      Include="$(TargetDir)*.dll"
      Exclude="$(TargetDir)System*.dll;$(TargetDir)Microsoft*.dll"
      DestinationPath="$(SolutionDir)src\MyProject\Modules\MyModule\%(Filename)%(Extension)">
    </ModuleFiles>
</ItemGroup>

Reset your build folder to default and add PostbuildEvent

<Target Name="PublishModule" AfterTargets="PostBuildEvent" Inputs="@(ModuleFiles)" Outputs="@(ModuleFiles->'%(DestinationPath)')">
    <WriteLinesToFile File="$(SolutionDir)src\[YOURAPP]\app_offline.htm" />
    <Copy SourceFiles="@(ModuleFiles)" DestinationFiles="@(ModuleFiles->'%(DestinationPath)')" />
    <Delete Files="$(SolutionDir)src\[YOURAPP]\app_offline.htm" />
</Target>

I'm including app_offline to recycle app if it's already running to avoid file in use errors.

8
votes

Adding

<CopyLocalLockFileAssemblies>true</CopyLocalLockFileAssemblies>

didn't work, but adding this to the Framework .csproj file:

<RestoreProjectStyle>PackageReference</RestoreProjectStyle>

did.

4
votes

I "solved" (created work around) this in simpler way.

In post build

dotnet publish "$(ProjectFileName)" --no-build -o pub
xcopy "$(ProjectDir)pub\3rdPartyProvider.*.dll" "$(OutDir)"

pub is the folder where you want your published stuff go for staging

NOTE: depending on what version of dotnet.exe you use, command --no-build may not be available.

For example, not available in v2.0.3; and available in v2.1.402. I know that VS2017 Update4 had v2.0.3. And Update8 has 2.1.x

Update:

The setup above will work in the basic debug environment but to put it into build server/production environment more is needed. In this particular example that I had to solve, we build Release|x64 and Release|x86 separately. So I accounted for both. But to support the post build dotnet publish command, I first added RuntimeIdentifier to project file.

<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
  <OutputPath>..\..\lib\</OutputPath>
  <RuntimeIdentifier>win-x64</RuntimeIdentifier>
</PropertyGroup>

<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x86'">
  <OutputPath>..\..\lib\</OutputPath>
  <RuntimeIdentifier>win-x86</RuntimeIdentifier>
</PropertyGroup>

Why I needed it and why you can get away without it? I needed this because my build program is set to intercept warning MSB3270, and fail the build if it appears. This warning says, "hey, some files in your dependencies are of wrong format". But do you remember the goal of this exercise? We need to pull package dependency DLLs. And in many cases it doesn't matter if this warning is there because following post build does not care. Again, this is my build program that cares. So, I only added RuntimeIdentifier to 2 configurations I use during production build.

Full Post build

if not exist "$(ProjectDir)obj\$(ConfigurationName)" mkdir "$(ProjectDir)obj\$(ConfigurationName)"
xcopy  "$(ProjectDir)obj\$(PlatformName)\$(ConfigurationName)" "$(ProjectDir)obj\$(ConfigurationName)" /E /R /Y

if $(ConfigurationName) == Release (
    dotnet publish "$(ProjectFileName)" --runtime win-$(PlatformName) --no-build -c $(ConfigurationName) -o pub --no-restore --no-dependencies
) else (
    dotnet publish "$(ProjectFileName)" --no-build -c $(ConfigurationName) -o pub --no-restore --no-dependencies
)

xcopy "$(ProjectDir)pub\my3rdPartyCompany.*.dll" "$(OutDir)" /Y /R

Explanation: dotnet publish is looking for obj\Debug or obj\Release. We don't have it during the build because build creates obj\x64\Release or obj\x86\Release. Line 1 and 2 mitigate this issue. In line 3 I tell dotnet.exe to use specific configuration and target runtime. Otherwise, when this is debug mode, I don't care about runtime stuff and warnings. And in the last line I simply take my dlls and copy then into output folder. Job done.

0
votes

In conjunction with the above answer: I've got this working great in the Post-build event command line: in Visual Studio. It loops over a selection of dlls (System*.dll and Microsoft.dll)*, and then skips the deletion of specific dlls. System.Data.SqlClient.dll and System.Runtime.Loader.dll

for %%f in ($(OutDir)System*.dll $(OutDir)Microsoft*.dll) do if not %%f == $(OutDir)System.Data.SqlClient.dll if not %%f == $(OutDir)System.Runtime.Loader.dll del %%f
0
votes

I am using .NET 5 and here is my solution to my similar issue.

Structure: Project-A (Contained Selenium Nuget References, and selenium code) Project-B (A unit test project, which calls methods in Project-A)

Issue: When building the solution, the chromedriver.exe file was appearing in the Project-A bin folder, but would not get copied to the Project-B bin folder, so the unit tests could not execute. An exception was thrown saying chromedriver.exe was not found.

Solution: Modify the attribute in Project-A for the Selenium ChromeDriver NuGet package reference to only consider 'contentfiles;analyzers' as private assets. The default value for this is 'contentfiles;analyzers;build' when not specified. This now means it is okay to flow the output files of the build to parent referencing projects, but not contentfiles or analyzers, where as 'build' was also previously considered a private asset and would not flow through to parent projects.

Before (in Project-A.csproj):

<ItemGroup>
  <PackageReference Include="Selenium.Support" Version="3.141.0" />
  <PackageReference Include="Selenium.WebDriver" Version="3.141.0" />
  <PackageReference Include="Selenium.WebDriver.ChromeDriver" Version="87.0.4280.8800" />
</ItemGroup>

After (in Project-A.csproj):

<ItemGroup>
  <PackageReference Include="Selenium.Support" Version="3.141.0" />
  <PackageReference Include="Selenium.WebDriver" Version="3.141.0" />
  <PackageReference Include="Selenium.WebDriver.ChromeDriver" Version="87.0.4280.8800">
    <PrivateAssets>contentfiles;analyzers</PrivateAssets>
  </PackageReference>
</ItemGroup>

I found this information in this link: https://docs.microsoft.com/en-us/nuget/consume-packages/package-references-in-project-files#controlling-dependency-assets

Hope this helps someone! Good luck.