When it comes to SpriteKit, there is not a lot of "Good" tutorials out there, so I call on the Stack overflow Gods to help me out.
I'm building a 2d platformer game for iOS. the map will scroll in all directions depending on character movement. I will implement a parallax background as well, but that is not the question I have for today.
I'm obviously trying to do this the most efficient way as possible so that I can incorporate big levels, but I'm not exactly sure how to do it properly. Do I use a bunch of small images that represent the tiled background or do I use one big one ( I hear this is a no go). Do I use a sprite sheet image with all tiles on it and then chop it up into an array.
I'm not too sure on how to implement an array of images and only show the ones that are on the screen. Do I remove all tiles from the scene, and then check which ones are within the bounds of the camera and add those back to the scene.
I'm looking for any detailed help on how I would implement this specifically for the SpriteKit using swift.
Thanks for any help! I really appreciate it!!!!