I have a scene where I write down my player stats. In the next scene (basically in the next 2 scenes but it doesn't matter) I want to buy some weapons and change the variables.
The thing is I'm saving the object with "DontDestroyOnLoad" and when I go to the next scene I want to find out how can I change the variables.
First Scene:
The code:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class statsTextsToDisplayAndChanges : MonoBehaviour
{
public static statsTextsToDisplayAndChanges _INstance;
buyWeapons bw;
public Text m_LevelText;
public Text m_AttackText;
public Text m_DefendText;
public Text m_MoneyText;
public int level = 0;
public int money = 500;
public int health = 400;
public int attack = 10;
public int def = 5;
string answer;
string url = "http://alex3685.dx.am/display.php";
public int sword1 = 200;
public void Start()
{
_INstance = this;
DontDestroyOnLoad(this.gameObject);
display();
}
public void display()
{
m_LevelText.text = level.ToString();
m_AttackText.text = attack.ToString();
m_DefendText.text = def.ToString();
m_MoneyText.text = money.ToString();
}
public void onPurchase()
{
if (money >= sword1)
{
Debug.Log("YOU BOUGHT IT");
money -= sword1;
//Destroy(GameObject.Find("playerStats"));
display();
}
}
}
Second scene:
When I press the button the debug.log from the purchase function works but in the text nothing changes (from 500 coins-200 coins of the sword=300 coins).
Any ideas?
Thanks in advance.


