I'm using the sprite editor from Unity to load spritesheets as animations. I don't know why the sprites end up being out of phase, causing a shake effect during the animation.
Here's one of the spritesheets
Here's how it looks loaded in unity
I have already tried if the spritesheet is correct in this website: http:// is.si/animator/ , and it is (configuration is 432 x 407 per frame, 25 frames and frame time 1).
I give it a try in a blank project, and it has the same problem
Note: the configuration in Unity's sprite editor is 5 columns, 5 rows (by cell count), or 432x407 (by cell size). The pivot doesn't matter, I have the same error using any pivot position.
Thanks for your time