From Apple's View Controller Programming Guide / Managing Memory Efficiently;
didReceiveMemoryWarning
Use this method to deallocate all noncritical custom data structures associated with your view controller. Although you would not use this method to release references to view objects, you might use it to release any view-related data structures that you did not already release in your viewDidUnload method. (The view objects themselves should always be released in the viewDidUnload method.)
viewDidUnload
You can use the viewDidUnload method to deallocate any data that is view-specific and that can be recreated easily enough if the view is loaded into memory again. If recreating the data might be too time-consuming, though, you do not have to release the corresponding data objects here. Instead, you should consider releasing those objects in your didReceiveMemoryWarning method.
For didReceiveMemoryWarning, we are recommended to deallocate non-critical data structures. So, what is critical and what is non-critical?
Also, it says to release what we did not already release in viewDidUnload. But when there is a memory warning didReceiveMemoryWarning is called and view could be unloaded then viewDidUnload is called. So, is it talking about the moving those codes to the former event's method(didReceiveMemoryWarning) or am i missing something about the order of events?
For viewDidUnload, we are recommended to care about easily recreating the data when reloading a view. So, if a view is in use and could not be unloaded, why will we release time-consuming data in didReceiveMemoryWarning? After those data released, when user tries to do something within the current view, then it will be time-consuming to load them too.