68
votes

I have a google map with markers. I want my markers to be refreshed when the map is moved/zoomed...

Google recommend to use the event bounds_changed for that, but when I move the map, the event is triggered for each pixel that I move the map. I want the map to be refreshed only when the user stopped moving the map, i.e. when he released the mouse button after dragging.

How can I do that ?

6

6 Answers

125
votes

It turns out it was a reported bug: http://code.google.com/p/gmaps-api-issues/issues/detail?id=1371.

The Google team recommend to use the event "idle". For example :

google.maps.event.addListener(map, 'idle', function() {
});
12
votes

While the selected answer is best for most circumstances. If you want to control the delay yourself, you can simply use something like;

 var mapupdater;

 {....}

 google.maps.event.addListener(map, "bounds_changed", mapSettleTime); 


 function mapSettleTime() {
     clearTimeout(mapupdater);
     mapupdater=setTimeout(getMapMarkers,500);
 }
9
votes

Add a timeout, that runs your code 500ms after the event fires, each time the event fires clear the timeout and create a new one.

google.maps.event.addListener(map, 'bounds_changed', (function () {
    var timer;
    return function() {
        clearTimeout(timer);
        timer = setTimeout(function() {
            // here goes an ajax call
        }, 500);
    }
}()));
5
votes

You should check how a debounce function works. A nice article by Taylor Case define it as follows:

This function is built in order to limit the amount of times a function is called — scroll events, mousemove events, and keypress events are all great examples of events that we might want to capture, but can be quite taxing if we capture them every single time they fire.

So you define the function somewhere in your code:

function debounce(fn, time) {
  let timeout;
  return function() {
    const args = arguments;
    const functionCall = () => fn.apply(this, args);
    clearTimeout(timeout);
    timeout = setTimeout(functionCall, time);
  }
}

Then you just use that function when adding your listener:

google.maps.event.addListener(myMap, 'bounds_changed', debounce(() => { /* Do something here */ }, 250));

It seems that 250 ms is a good frequency to use here.

2
votes

try using both zoom_changed and dragend

1
votes

Here is a little snippet that will remove all redundant 'bound_changed' call's:

var timeout;
google.maps.event.addListener(map, 'bounds_changed', function () {
window.clearTimeout(timeout);
timeout = window.setTimeout(function () {
    //do stuff on event
    }, 500);
}); //time in ms, that will reset if next 'bounds_changed' call is send, otherwise code will be executed after that time is up