I am using Vector3.Lerp to move my Camera after my Player GameObject. Due to the mechanics of my game, the position of my Player GameObject can "teleport" and jump a couple of vectors, which changes the target position that the Camera is lerping towards.
This causes a stutter since the target position changes in the middle of the lerp, and causes the camera to jump/sutter due to the target position of the lerp being changed in the middle of the lerp.
How can I account for this, and make the camera smoothly move towards the new position"
Vector3.MoveTowards();? - Tengku Fathullah