7
votes

I'd like to create an OpenCV 3-channel Mat using data allocated elsewhere where the pixels of each channel are together, unlike the data for an OpenCV Mat where the data from different channels is interleaved.

Mat outputMat = Mat(dimY, dimX, CV_8UC3, rawData); 
// This works only if rawData interleaves channel data like an OpenCv Mat

Is there a way to create an OpenCV Mat without having to resort to the below solution of splitting channels from a temporary Mat and copying the right channel data to the corresponding location?

void createMat(unsigned char *rawData, unsigned int dimX, unsigned int dimY)
{
    Mat outputMat = Mat(dimY, dimX, CV_8UC3);

    // use outputMat to draw some stuff

    Mat channelR = Mat(dimY, dimX, CV_8UC1, rawData);
    Mat channelG = Mat(dimY, dimX, CV_8UC1, rawData + dimX * dimY);
    Mat channelB = Mat(dimY, dimX, CV_8UC1, rawData + 2 * dimX * dimY);

    std::vector<Mat> channels(3);
    split(outputMat, channels);

    channels[2].copyTo(channelR);
    channels[1].copyTo(channelG);
    channels[0].copyTo(channelB);
}

I need to do this operation frequently, so I was wondering if there is a solution that doesn't involve calling the split() and copyTo() functions each time.

Thanks!

enter image description here

1
How about merge(channels,outputMat)? - Quang Hoang
I already tried that, but it doesn't seem to work. The correct data doesn't go to the right channel. It is still interleaved. - locke14
Your question is not clear to me, Do you want to get RGB channels in same manner from an OpenCV mat ? - ZdaR
Not exactly. I wish to create an OpenCV Mat with external data where the RGB channels are not interleaved, but rather each channel is stored one after the other. - locke14
Your statement is ambiguous to me. What does "not interleaved" refer to, the channels of the Mat, the channels of the external data, or both? - beaker

1 Answers

7
votes

You can avoid split and copyTo by using merge directly.

Mat createMat(unsigned char *rawData, unsigned int dimX, unsigned int dimY)
{
    // No need to allocate outputMat here
    Mat outputMat;

    // Build headers on your raw data
    Mat channelR(dimY, dimX, CV_8UC1, rawData);
    Mat channelG(dimY, dimX, CV_8UC1, rawData + dimX * dimY);
    Mat channelB(dimY, dimX, CV_8UC1, rawData + 2 * dimX * dimY);

    // Invert channels, 
    // don't copy data, just the matrix headers
    std::vector<Mat> channels{ channelB, channelG, channelR };

    // Create the output matrix
    merge(channels, outputMat);

    return outputMat;
}

I tested a few other approaches, but they result to be slower. Just for the records, I thought this would be faster, but the transpose is really heavy:

Mat outputMat(3, dimY*dimX, CV_8UC1, rawData);
Mat tmp = outputMat.t();
outputMat = tmp.reshape(3, dimY);
cvtColor(outputMat, outputMat, COLOR_RGB2BGR);