Using accelerometer my sprite image is moving left and right and if I touch my screen the sprite is moving to Y-axis.I want to make a collision detection between different sprites so that if the sprite pass through an object it will stop to hide in that object. I already watch a tutorial this https://www.youtube.com/watch?v=T1aN--vTqLc but nothings happen. What is the proper way to make collition detection? I don't know what's wrong with my coding.Any suggestion or much better tutorial Thank's and Advance
Here is my coding
private Rectangle rectangleCat;
private Rectangle rectangleShoes;
private float yPosition = -40;
Sprite
cat = new Texture(Gdx.files.internal("cat.png"));
catsprite = new Sprite(cat);
catX=300;
catY=0;
sprite_shoes = new Sprite(new Texture("equip/Shoes.png"));
sprite_shoes.setPosition(260,580);
rectangleShoes=new Rectangle(sprite_shoes.getX(),sprite_shoes.getY(),sprite_shoes.getWidth(),sprite_shoes.getHeight());
rectangleCat = new Rectangle(catsprite.getX(),catsprite.getY(),catsprite.getWidth(),catsprite.getHeight());
Render method
boolean isOverlaping = rectangleCat.overlaps(rectangleShoes);
if(!isOverlaping) {
System.out.println("not overlap");
yPosition = yPosition + (20 * delta);
}
My Sprite image and Object is not overlapping
Full source code http://pastebin.com/Dxfx9f65
overlapsnever returnstrue? - munyul