I am leaning GLSL and in general some OpenGL and I am having some trouble with vertex movement and management. I am good with camera rotations and translation but now I need to move a few vertices and have them stay in their new positions.
What I would like to do is move them using the vertex shader but also not keep track of their new positions trough matrices (as I need to move them around independently and it would be very pricey in terms of memory and computing power to store that many matrices).
If there were a way to change their position values in the VBO directly from the vertex shader, that would be optimal.
Is there a way to do that? What other ways do you suggest? Thanks in advance.
PS I am using GLSL version 1.30