Creating a game in Swift and SprieKit.
I have 2 nodes, a BridgeNode and WaterNode. One on top of the other.
Both have physics bodies to detect when the player is either on the bridge on in the water. Both nodes are added independently as child nodes of the Scene.
When the player node jumps onto the Bridge, DidBegin detects contact with both the Water and Bridge nodes. I only want it to detect the Bridge node as the player is safely on the Bridge OR if the player is in the water.
func didBegin(_ contact: SKPhysicsContact) {
// Did Begin Contact - Contact Testing and actions
let player1 = (contact.bodyA.categoryBitMask == player1Mask) ? contact.bodyA : contact.bodyB
let other = (player1 == contact.bodyA) ? contact.bodyB : contact.bodyA
if other.categoryBitMask == bridgeMask {
print("BRIDGE CONTACT")
}
else if other.categoryBitMask == waterMask {
// Contacted Water
print("WATER CONTACT")
}
}
The console is printing both print statements always in a random order.
Hope someone can help me to just detect one or the other.
showPhysics == true
? And is it obvious to you that the player'sphysicsBody
only touches the bridge or the water (not both)? – T. Benjamin Larsen