I'm creating a simple picture puzzle game in JavaScript and am trying to implement the HTML5 Drag and Drop API. If I add an ondragstart, ondragover, or ondrop event to an element (i.e. as an attribute), it works.
However, because there are quite a few different elements in the same category I need to add event listeners to (which will only increase if I try to make a puzzle with more pieces), I'm using addEventListener to add the events. However, if I do this, it doesn't work. I've tested in Chrome and Firefox. For the record, I would really like to see if I can get this working with the HTML5 Drag and Drop API rather than with jQuery.
Here's the relevant JavaScript:
var piecesOnPage = document.querySelectorAll("#pieces img");
var puzzleSlots = document.getElementsByTagName("td");
function enableDrop(ev) {
ev.preventDefault();
}
function dragPiece(ev) {
ev.dataTransfer.setData("text", ev.target.id);
}
function dropPiece(ev) {
ev.preventDefault();
var data = ev.dataTransfer.getData("text");
ev.target.appendChild(document.getElementById(data));
}
function createEventListeners() {
if (piecesOnPage[0].addEventListener) {
for (i = 0; i < piecesOnPage.length; i++) {
piecesOnPage[i].addEventListener("dragStart", dragPiece, false);
}
} else if (piecesOnPage[0].attachEvent) {
for (i = 0; i < piecesOnPage.length; i++) {
piecesOnPage[i].attachEvent("onDragStart", dragPiece);
}
}
if (puzzleSlots[0].addEventListener) {
for (i = 0; i < puzzleSlots.length; i++) {
puzzleSlots[i].addEventListener("drop", dropPiece, false);
}
} else if (puzzleSlots[0].attachEvent) {
for (i = 0; i < puzzleSlots.length; i++) {
puzzleSlots[i].attachEvent("onDrop", dropPiece);
}
}
if (puzzleSlots[0].addEventListener) {
for (i = 0; i < puzzleSlots.length; i++) {
puzzleSlots[i].addEventListener("dragOver", enableDrop, false);
}
} else if (puzzleSlots[0].attachEvent) {
for (i = 0; i < puzzleSlots.length; i++) {
puzzleSlots[i].attachEvent("onDragOver", enableDrop);
}
}
}
if (window.addEventListener) {
window.addEventListener("load", createEventListeners, false);
} else if (window.attachEvent) {
window.attachEvent("onload", createEventListeners);
}
Here's the accompanying HTML. Note that, in order to demonstrate the fact that normal events work but addEventListener doesn't, I've added a normal event to the first puzzle piece and the first puzzle slot. Those work fine, but the rest don't.
<!DOCTYPE html>
<html lang="en">
<meta charset="utf-8">
<head>
<title>Puzzles</title>
<style>
table {
border:1px #000000 solid;
border-collapse:collapse;
float:right;
margin:10px;
}
td {
padding:0;
line-height:0;
height:96px;
width:157px;
}
</style>
</head>
<body>
<table class="puzzleboard">
<thead></thead>
<tbody>
<tr><td id="space1" ondrop="dropPiece(event)" ondragover="enableDrop(event)"></td><td id="space2"></td><td id="space3"></td></tr>
<tr><td id="space4"></td><td id="space5"></td><td id="space6"></td></tr>
<tr><td id="space7"></td><td id="space8"></td><td id="space9"></td></tr>
</tbody>
</table>
<div id="pieces">
<img id="img1" draggable="true" ondragstart="dragPiece(event)" src="2-2.jpeg"><img id="img2" draggable="true" src="1-2.jpeg"><img id="img3" draggable="true" src="2-1.jpeg"><br>
<img id="img4" draggable="true" src="0-2.jpeg"><img id="img5" draggable="true" src="1-0.jpeg"><img id="img6" draggable="true" src="0-1.jpeg"><br>
<img id="img7" draggable="true" src="1-1.jpeg"><img id="img8" draggable="true" src="2-0.jpeg"><img id="img9" draggable="true" src="0-0.jpeg"><br>
</div>
<script src="final-so.js"></script>
</body>
</html>
First Stack Overflow question ever, hope I didn't do anything TOO stupid ;)