I have an Option<&mut T> and want to access the contained reference multiple times, like so:
fn f(a: Option<&mut i32>) {
if let Some(x) = a {
*x = 6;
}
// ...
if let Some(x) = a {
*x = 7;
}
}
fn main() {
let mut x = 5;
f(Some(&mut x));
}
That doesn't work, because if let Some(x) = a moves the reference value out of the Option, and the second if let Some(x) = a will result in a compiler error. Without the second if let ..., this works flawlessly, so a doesn't have to be mutable.
The following:
if let Some(ref x) = a {
**x = 6;
}
gives an error: "assignment into an immutable reference".
This would work:
fn f(mut a: Option<&mut i32>) {
if let Some(ref mut x) = a {
**x = 6;
}
if let Some(ref mut x) = a {
**x = 7;
}
}
The mut a is necessary, otherwise I get an error "cannot borrow immutable anonymous field (a:std::prelude::v1::Some).0 as mutable". But this feels wrong: a shouldn't have to be mutable, because I'm not modifying it (see above).
What's the correct solution?
Edit 1
My problem is different from the one in How to pass `Option<&mut ...>` to multiple function calls without causing move errors?. I want to mutably dereference the reference in an Option<&mut T> multiple times, while the other one wants to pass an Option to multiple function invocations. The solutions to the other question are not applicable to my situation.
let tmp = &mut a; if let &mut Some(ref mut x) = tmp { ...? But thenahas to bemut, which is exactly what I'd like to avoid. - Adrian Willenbücherahas to bemut; yes, what's the problem with that? No one outside of your function cares (or can care) if that argument ismut. You own it so you can do whatever you want. You could also dolet mut tmp1 = a; let mut tmp2 = &mut tmp1;if it really bothered you. - Shepmaster