You could return a userdata with a metatable that proxies your C function through the __call metamethod. That way the userdata could be called like a function. Below is a full program example.
#include <lua.h>
#include <lualib.h>
#include <lauxlib.h>
#include <stdio.h>
/* this is the C function you want to return */
static void
cfunction(const char *s)
{
puts(s);
}
/* this is the proxy function that will be used as the __call metamethod */
static int
proxy(lua_State *L)
{
luaL_checkudata(L, 1, "proxy");
cfunction(luaL_checkstring(L, 2));
return 0;
}
/* this global function returns the C function with a userdata proxy */
static int
getproxy(lua_State *L)
{
lua_newuserdata(L, sizeof (int));
luaL_getmetatable(L, "proxy");
lua_setmetatable(L, -2);
return 1;
}
int
main(int argc, char **argv)
{
lua_State *L;
L = luaL_newstate();
/* create the proxy metatable */
luaL_newmetatable(L, "proxy");
lua_pushcfunction(L, proxy);
lua_setfield(L, -2, "__call");
/* set the global function that returns the proxy */
lua_pushcfunction(L, getproxy);
lua_setglobal(L, "getproxy");
/* see if it works */
luaL_dostring(L, "p = getproxy() p('Hello, world!')");
lua_close(L);
return 0;
}
In retrospect, I completely over-thought what you are asking. All you really need to do is to create a function of type lua_CFunction that pulls the parameters from the Lua stack and passes them on to the target C function. The code above answers your question literally, but it is probably overkill for what you really need to accomplish.