I'm looking for the best way to arrange my code base with common resources shared between different projects. I have three aurelia apps. In each one, I added some resources in its resources folder (custom elements, attributes, etc). When I needed one already wrote in another project, I just pasted it. Now I have time to refacto, I'd like to move all this resources in a dedicated repository. Then I want to be able to pick only the resources I need in each project.
I've tried by putting all me resources in a repo with a gulp build task from aurelia skeleton which allow me to build AMD modules of all my modules. Then, I've been able to load some modules individually by adding them in aurelia.json. For exemple for an attribute:
{
"name": "aurelia-resources-progress-button",
"path": "../node_modules/SHG-aurelia-resources/dist/amd/resources/attributes",
"main": "progress-button"
}
or a custom element:
{
"name": "aurelia-resources-avatar-upload",
"path": "../node_modules/SHG-aurelia-resources/dist/amd/resources/elements/avatar-upload",
"main": "avatar-upload",
"resources": [
"avatar-upload.html",
"avatar-upload.css"
]
}
It worked like a charme but it failed for a value converter which import a module from relative path. The file is located in :
"projectRoot/node_modules/SHG-aurelia-resources/dist/amd/resources/value-converters/duration-format.js", it import from '../utils./strings'
and
I get the following error when I au run:
"Error: ENOENT: no such file or directory, open '/Users/hadrien/Documents/dev/SportHeroes/united-heroes/src/resources/utils/strings.js'".
The strange thing is when I require a relative module from a template (like in my progress-button custom attribute) there is no problem.
I don't want to make a plugin because I don't want to load every modules of my repo. What I'd like, if it is possible, would be to be able to set .feature('../node_modules/path/resources') and load them like I load my local resources.
What should I do ?