Can someone please explain the: "description of g"? How can f1 takes unit and returns an int & the rest i'm confused about too!!
(* Description of g:
* g takes f1: unit -> int, f2: string -> int and p: pattern, and returns
* an int. f1 and f2 are used to specify what number to be returned for
* each Wildcard and Variable in p respectively. The return value is the
* sum of all those numbers for all the patterns wrapped in p.
*)
datatype pattern = Wildcard
| Variable of string
| UnitP
| ConstP of int
| TupleP of pattern list
| ConstructorP of string * pattern
datatype valu = Const of int
| Unit
| Tuple of valu list
| Constructor of string * valu
fun g f1 f2 p =
let
val r = g f1 f2
in
case p of
Wildcard => f1 ()
| Variable x => f2 x
| TupleP ps => List.foldl (fn (p,i) => (r p) + i) 0 ps
| ConstructorP (_,p) => r p
| _ => 0
end
Wildcard matches everything and produces the empty list of bindings.
Variable s matches any value v and produces the one-element list holding (s,v).
UnitP matches only Unit and produces the empty list of bindings.
ConstP 17 matches only Const 17 and produces the empty list of bindings (and similarly for other integers).
TupleP ps matches a value of the form Tuple vs if ps and vs have the same length and for all i, the i-th element of ps matches the i-th element of vs. The list of bindings produced is all the lists from the nested pattern matches appended together.
ConstructorP(s1,p) matches Constructor(s2,v) if s1 and s2 are the same string (you can compare them with =) and p matches v. The list of bindings produced is the list from the nested pattern match. We call the strings s1 and s2 the constructor name.
Nothing else matches.