I am aware of the difference between the two. Using WebSockets one can have bidirectional communication but with SSE only data can be pushed to browser. But at the same time, web sockets are heavy.
I am implementing a small game which will be played by 8-10 users simultaneously. I need to update the UI of all other players, whenever someone makes a move. Player's interaction with the game is minimal. In this case, should I go with Websockets for the two-way interaction or SSE for updating the browser and POST requests from the browser to the server whenever a player makes a move. Which will be more efficient performance and load wise on the server. My backend is in Django and I will be using Django channels for SSE or Websockets.