I am having trouble creating a UINavigationController toolbar programmatically. I have previously used storyboards to do this successfully but would like to try doing it all in code.
I have created the UIBarButtonItems programmatically, but the actual functions or actions they are supposed to perform when pressed are not working.
To clarify, I am NOT attempting to add UIBarButtonItems to the top bar. I've seen dozens of questions all asking the same thing. I am referring to the toolbar at the bottom that comes with the UINavigationController. This means no "rightBarButtonItem" or "leftBarButtonItem"
Here is the code:
class ProgOneViewController: UIViewController {
var chatRoomsButton: UIBarButtonItem = {
var button = UIBarButtonItem(title: "Chats", style: .plain, target: self, action: #selector(segueToChatRoomController(_:)))
return button
}()
var exploreButton: UIBarButtonItem = {
var button = UIBarButtonItem(title: "Explore", style: .plain, target: self, action: #selector(segueToExploreController(_:)))
return button
}()
var profileButton: UIBarButtonItem = {
var button = UIBarButtonItem(title: "Profile", style: .plain, target: self, action: #selector(segueToProfileController(_:)))
return button
}()
// Flexible spaces that are added in between each button.
var flexibleSpace1: UIBarButtonItem = {
var flexibleSpace = UIBarButtonItem(barButtonSystemItem: .flexibleSpace, target: self, action: nil)
return flexibleSpace
}()
var flexibleSpace2: UIBarButtonItem = {
var flexibleSpace = UIBarButtonItem(barButtonSystemItem: .flexibleSpace, target: self, action: nil)
return flexibleSpace
}()
var flexibleSpace3: UIBarButtonItem = {
var flexibleSpace = UIBarButtonItem(barButtonSystemItem: .flexibleSpace, target: self, action: nil)
return flexibleSpace
}()
var flexibleSpace4: UIBarButtonItem = {
var flexibleSpace = UIBarButtonItem(barButtonSystemItem: .flexibleSpace, target: self, action: nil)
return flexibleSpace
}()
// These are the functions that are not being called for some mysterious reason.
func segueToChatRoomController(_ sender: Any) {
print("segueing to chat rooms controller")
let chatRoomsController = ChatRoomsViewController()
let navController = UINavigationController(rootViewController: chatRoomsController)
self.present(navController, animated: false, completion: nil)
}
func segueToExploreController(_ sender: Any) {
print("segueing to explore controller")
let exploreController = ExploreCollectionViewController()
let navController = UINavigationController(rootViewController: exploreController)
self.present(navController, animated: false, completion: nil)
}
func segueToProfileController(_ sender: Any) {
print("segueing to profile controller")
let profileController = ProfileTableViewController()
let navController = UINavigationController(rootViewController: profileController)
self.present(navController, animated: false, completion: nil)
}
func setUpToolbar() {
print("setting up toolbar")
self.navigationController?.setToolbarHidden(false, animated: false)
self.navigationController?.toolbar.isUserInteractionEnabled = true
let toolBarItems = [flexibleSpace1, chatRoomsButton, flexibleSpace2, exploreButton, flexibleSpace3, profileButton, flexibleSpace4]
self.setToolbarItems(toolBarItems, animated: true)
// For some reason, these two methods leave the toolbar empty.
//self.navigationController?.setToolbarItems(toolBarItems, animated: true)
//self.navigationController?.toolbar.items = toolBarItems
}
override func viewDidLoad() {
super.viewDidLoad()
self.view.backgroundColor = UIColor.white
setUpToolbar()
}
}
EDIT* Here is the code used to instantiate the ProgOneViewController inside a UINavigationController
func pushToTestProgrammaticallyCreatedViews() {
let progOneViewController = ProgOneViewController()
let navController = UINavigationController(rootViewController: progOneViewController)
//navController.isToolbarHidden = false
//progOneViewController.setUpToolbar()
self.present(navController, animated: false, completion: nil)
}
I called this function upon clicking a button in my storyboard-created view controller. The function signature was long in order to specify which viewControllers were tests (created programmatically) :)