I want to have a server that
Can send and receive TCP messages.
Can send and receive UDP messages.
multiple clients that
- Can send and receive TCP messages
- Can send and receive UDP messages.
I use basic sockets and select
for my server and the network SFML module for the client side (http://www.sfml-dev.org/tutorials/2.4/network-socket.php).
On the server side I create my socket, bind the TCP and UDP port to 4005.
On the client side I use the connect(host, ip)
call for TCP, and I bind the UDP port to 4006, as my UDP port is already binded to 4005 on the server side.
At the moment, my TCP is working fine, I can send a receive a message on both sides(client and server).
I am trying to send a UDP packet from server to client. To do so, I am taking the sockaddr_in from the accepted client socket I want to send a message(the sockaddr_in filled by the accept
function).
But when I send it, my client doesn't receive it.
I send it this way :
unsigned int UDPSocket::send(Message &buffer, sockaddr_in const &addr)
{
sockaddr_in cpy;
std::memcpy(&cpy, &addr, sizeof(sockaddr_in));
//return ::send(_sock, buffer.getData().data(), buffer.getData().size(), 0);
std::cout << "sending to " << buffer.getClientId() << std::endl;
int fromsize = sizeof(sockaddr_in);
cpy.sin_port = htons(4005 +1);
std::cout << "sending to " << 4005 + 1 << std::endl;
int ret = ::sendto(_sock, buffer.getMessage(), buffer.getSize(), 0, (struct sockaddr *) &cpy, fromsize);
perror("sendto");
std::cout << ret << std::endl;
return ret;
}
ret is superior to 0 and perror
return success, so the message should be sended.
I receive it this way :
bool Network::updateQueueUDP()
{
unsigned char data[sizeof(Protocol::rtypePacket)];
bool ret = false;
std::size_t received;
sf::IpAddress sender;
unsigned short senderPort;
if (_udpSocket.receive(data, sizeof(data), received, sender, senderPort) == sf::Socket::Done)
{
Message *msg = new Message();
msg->setMessage(data, received, 0);
_udpQueue.push(msg);
std::cout << "pushing" << std::endl;
ret = true;
}
return ret;
}
But receive
never returns sf::Socket::Done
Do you have an idea why I don't receive anything in the UDP of my client ?
_udpSocket.receive
? I suspect you just don't understand precisely how it functions and it might not be the right function to use for receiving from UDP orsf::Socket::Done
might not be the right return value to check for. – Omnifariousselect
says it's readable before callingupdateQueueUDP
? Also, one other case is that you might have too small a buffer, but that would result inPartial
and notNotReady
. – Omnifarious