The Loader class has a content property, which what you will access your loaded content through (be it an image or a swf file).
If your loading an image, once the loading is complete you can access the Bitmap instance through the content property, but you need to cast, as content is a DisplayObject.
e.g.
function onImageLoader(event:Event):void{
trace(Bitmap(myImageLoader.content));
}
Regarding BitmapData/Bitmap:
- BitmapData is mainly contains pixel informations(how many pixels
are there, what the color or each
one, etc.) and allows you to
manipulate them. That is all
BitmapData does, however, it cannot
be displayed, as it is not a
DisplayObject
- Bitmap on the other hand is a DisplayObject, therefore it can be
added to the display list, etc.
All Bitmap instances contain a BitmapData instance, accessable
through the bitmapData property.
In short, you use a Bitmap instance to add an image to the display list, and you use it's bitmapData property to access and manipulate it's pixels.
Back to the loader, you can either add the Loader instance to the display list or
add the loader contents.
Here a quick example of what I mean by using a Bitmap, and the BitmapData:
//this would be your image Loader's complete handler
function imageLoaded(event:Event):void{
var bitmap:Bitmap = Bitmap(imageLoader.content);
var data:BitmapData = bitmap.bitmapData;
trace("first pixel's colour is " + data.getPixel(0,0).toString(16));
}
HTH