I have been trying to render a tiled map to my LibGDX project but nothing shown on the screen, I followed this tutorial from here http://www.gamefromscratch.com/post/2014/04/16/LibGDX-Tutorial-11-Tiled-Maps-Part-1-Simple-Orthogonal-Maps.aspx.
Could the problem be that I didn't set the position of the camera right?
This is my code
package com.mygdx.game;
import com.badlogic.gdx.ApplicationAdapter;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.Input;
import com.badlogic.gdx.InputProcessor;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.maps.tiled.AtlasTmxMapLoader;
import com.badlogic.gdx.maps.tiled.TiledMap;
import com.badlogic.gdx.maps.tiled.TiledMapRenderer;
import com.badlogic.gdx.maps.tiled.TmxMapLoader;
import com.badlogic.gdx.maps.tiled.renderers.OrthogonalTiledMapRenderer;
import com.badlogic.gdx.scenes.scene2d.Stage;
public class Level extends ApplicationAdapter implements InputProcessor {
ActorDemo jet;
Stage stage;
TiledMap tiledMap;
OrthographicCamera camera;
TiledMapRenderer tiledMapRenderer;
AtlasTmxMapLoader test;
@Override
public void create () {
float w = Gdx.graphics.getWidth();
float h = Gdx.graphics.getHeight();
jet = new ActorDemo();
stage = new Stage();
stage.addActor(jet);
camera = new OrthographicCamera();
camera.setToOrtho(false,w/2,h/2);
camera.update();
tiledMap = new TmxMapLoader().load("Level.tmx");
tiledMapRenderer = new OrthogonalTiledMapRenderer(tiledMap);
Gdx.input.setInputProcessor(this);
}
@Override
public void render () {
Gdx.gl.glClearColor(0, 0, 0, 0);
Gdx.gl.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA);
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
camera.update();
tiledMapRenderer.setView(camera.combined,0,0,Gdx.graphics.getWidth(),Gdx.graphics.getHeight());
tiledMapRenderer.render();
stage.draw();
}
@Override
public boolean keyDown(int keycode) {
return false;
}
@Override
public boolean keyUp(int keycode) {
if(keycode == Input.Keys.LEFT)
camera.translate(-32,0);
if(Gdx.input.isKeyPressed(Input.Keys.A)){
camera.position.x -=2;
}
if(keycode == Input.Keys.RIGHT)
camera.translate(32,0);
if(keycode == Input.Keys.UP)
camera.translate(0,-32);
if(keycode == Input.Keys.DOWN)
camera.translate(0,32);
if(keycode == Input.Keys.NUM_1)
tiledMap.getLayers().get(0).setVisible(!tiledMap.getLayers().get(0).isVisible());
if(keycode == Input.Keys.NUM_2)
tiledMap.getLayers().get(1).setVisible(!tiledMap.getLayers().get(1).isVisible());
return false;
}
@Override
public boolean keyTyped(char character) {
return false;
}
@Override
public boolean touchDown(int screenX, int screenY, int pointer, int button) {
return false;
}
@Override
public boolean touchUp(int screenX, int screenY, int pointer, int button) {
return false;
}
@Override
public boolean touchDragged(int screenX, int screenY, int pointer) {
return false;
}
@Override
public boolean mouseMoved(int screenX, int screenY) {
return false;
}
@Override
public boolean scrolled(int amount) {
return false;
}
}
Screenshot of the Desktop configuration
Here is where I put my tiled map
This is the tile set I used to create my tmx file
I added this tile set to to the tiled map editor and created a tile sheet and then put it in my project
jet
actor and with my own map. Try the tilesheet from the tutorial. If you have any errors or output - please post it here – exenza