Note: The problem is not specific to Leaflet, but GIS in general.
I'm trying to draw an arc on a map. I have a function to generate the polygon points and it works on a canvas for example, but not on Lng,Lat map.
The problem is that I cannot figure out how to convert the inner/outer radius from Meters to degrees (as in lng/lat), what I tried so far looks more elliptic than circular.
How to accurately convert meters to longitude or latitude at any point on earth (except the poles)?
Here is what I tried (works) on canvas.
$(document).ready(function() {
var d_canvas = document.getElementById('canvas');
var c2 = d_canvas.getContext('2d');
c2.fillStyle = '#f00';
c2.beginPath();
var fromDeg = 0;
var toDeg = 90;
var fromRad = getAngle(fromDeg);
var toRad = getAngle(toDeg);
var segments = 100;
var step = getAngle(toDeg-fromDeg)/segments;
var x = 250;
var y = 250;
var outR = 250;
var inR = 230;
c2.moveTo(x+(Math.sin(fromRad)*inR),y-(Math.cos(fromRad)*inR));
//c2.moveTo(x,y);
for (var i = fromRad; i<=toRad; i=i+step){
c2.lineTo(x+(Math.sin(i)*inR),y-(Math.cos(i)*inR));
}
//c2.closePath();
for (var i = toRad; i>=fromRad; i=i-step){
c2.lineTo(x+(Math.sin(i)*outR),y-(Math.cos(i)*outR));
}
c2.lineTo(x+(Math.sin(fromRad)*inR),y-(Math.cos(fromRad)*inR));
//c2.closePath();
c2.stroke();
});
function getAngle(deg){
var val = 2*(deg/360);
return Math.PI*val;
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<canvas id="canvas" width="500" height="500"></canvas>
And here is what I tried ( dosn't work well ) on Leaflet map.
var osmUrl = 'http://{s}.tile.osm.org/{z}/{x}/{y}.png',
osmAttrib = '© <a href="http://openstreetmap.org/copyright">OpenStreetMap</a> contributors',
osm = L.tileLayer(osmUrl, {
maxZoom: 18,
attribution: osmAttrib
});
// initialize the map on the "map" div with a given center and zoom
var map = L.map('map').setView([59.56667, 150.80000], 12).addLayer(osm);
// Script for adding marker on map click
L.polygon(getPolygon()).addTo(map);
function getPolygon() {
var fromDeg = 0;
var toDeg = 90;
var fromRad = getAngle(fromDeg);
var toRad = getAngle(toDeg);
var segments = 100;
var step = getAngle(toDeg - fromDeg) / segments;
var y = 150.84229;
var x = 59.55416;
var outR = 0.05; // <------ should be dynamic?
var inR = 0.025; // <------ this also?
var polygon = [];
polygon.push([x + (Math.sin(fromRad) * inR), y + (Math.cos(fromRad) * inR)]);
for (var i = fromRad; i <= toRad; i = i + step) {
polygon.push([x + (Math.sin(i) * inR), y + (Math.cos(i) * inR)]);
}
//c2.closePath();
for (var i = toRad; i >= fromRad; i = i - step) {
polygon.push([x + (Math.sin(i) * outR), y + (Math.cos(i) * outR)]);
}
polygon.push([x + (Math.sin(fromRad) * inR), y + (Math.cos(fromRad) * inR)]);
return polygon;
}
function getAngle(deg) {
var val = 2 * (deg / 360);
return Math.PI * val;
}
#map {
height: 500px;
width: 80%;
}
<script src="http://cdn.leafletjs.com/leaflet-0.7.2/leaflet.js"></script>
<link href="http://cdn.leafletjs.com/leaflet-0.7.2/leaflet.css" rel="stylesheet" />
<script src="http://unpkg.com/leaflet-arc/bin/leaflet-arc.min.js"></script>
<div id="map"></div>