I've been reading a lot about this since I've been asked to fix a C# application that has memory leaking problems, but I haven't found an answer for these 2 issues:
Consider the following code:
private static ArrayList list = new ArrayList();
public void Function()
{
list.add(object1);
list.add(object2);
//didn't call clear() prior to reusing list
list = new ArrayList();
}
Since the list wasn't cleared before creating a new one, will this generate some sort of garbage that won't be released after the static list itself is disposed?
The second issue is regarding Form.Dispose(). I see that a lot of controls available on designer view (i.e. labels, picture boxes) require disposing. It's seems as though calling Dispose() on a Form causes all of these types of controls to be disposed also (correct me if I'm wrong), which is odd since the designer adds an overriden void Dispose(bool disposing) method which does no such thing. I'm assuming that this happens at the void Dispose(bool disposing) method of the base Form class.
The problem with the above is that it is not very clear to me what I need to do to ensure that all of the Form's resources are disposed correctly. I do not understand how the Form knows which objects it needs to dispose. For example, if in my form I have a field which is a custom IDisposable object, will the Form know that it needs disposing? Or should I add the code necessary to release the object myself?
Also, if I do need to add the code to dispose certain objects, then how do I deal with the fact that the designer has already overriden the void Dispose(bool disposing) method? Should I edit the designer generated code or is there a cleaner way to do this?
I hope that this wasn't to confusing, it's a bit hard to explain. Thanks