I'm having trouble casting a shadow in my scene. Steps I've taken:
- shadowMapEnabled attribute added to the React3 element
- the directional light in my scene has verbatim the properties I see here in the react-three-renderer example
- all three meshes (one cube and two planes) in the scene have castShadow and receiveShadow
I have a black cube in the image below to show where the directional light is eminating from.
Here's a gist of my code. (abbreviated)