I'm just looking to create a simple Fragment Shader that draws a specified texture to the mesh. But I can´t display it. I can display the texture file in a basic gemetry, but not work with shaders the only result in a black sphere.
I don´t know what is wrong. Any help would be appreciated!
I am using Three.js THREE.WebGLRenderer 81
<script id="vertexShader" type="x-shader/x-vertex">
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix *
modelViewMatrix *
vec4(position,1.0);
}
</script>
<script id="fragmentShader" type="x-shader/x-fragment">
varying vec2 vUv;
uniform sampler2D texture1;
void main() {
gl_FragColor = texture2D(texture1, vUv); // Displays black sphere
//gl_FragColor = vec4(0.5, 0.2, 1.0, 1.0); // Works; Displays Color
}
</script>
<script>
// Initialize WebGL Renderer
var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
//var canvas = document.getElementById('canvas').appendChild(renderer.domElement);
document.body.appendChild( renderer.domElement );
renderer.setClearColor(0x888888, 1.0);
// Initialize Scenes
var scene = new THREE.Scene();
// Initialize Camera
var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 100);
camera.position.z = 10;
// Create Light
var light = new THREE.PointLight(0xFFFFFF);
light.position.set(0, 0, 500);
scene.add(light);
// LIGHT
var light = new THREE.PointLight(0xffffff);
light.position.set(100,250,100);
scene.add(light);
// Create Ball
var vertShader = document.getElementById('vertexShader').textContent;
var fragShader = document.getElementById('fragmentShader').textContent;
var textura = new THREE.TextureLoader().load('./funkyGround.jpg');
var uniforms = {
texture1: { type: 't', value: textura }
};
var material = new THREE.ShaderMaterial({
uniforms: uniforms,
vertexShader: vertShader,
fragmentShader: fragShader
});
var ball = new THREE.Mesh(new THREE.SphereGeometry(1, 50, 50), material);
scene.add(ball);
// Render the Scene
renderer.render(scene, camera);
</script>
</body>