Alright, just getting into physics here in Unity and Ive been through Unity's forums as well, however I cant figure out how to create this specific gravity related effect -
I have these rigid bodies of mass 100 that I am able to push off the platform (my game is a bunch of platforms set in space) into open space. Because they are checked for affected by gravity, they fall.
What I need is for the objects to slide off the platform, fall a little bit slowly but then bob up and stay there floating. Like if pushed off in space, but they cant keep going. Just bob down, then up, stay and float.
This seems to be a lot more complicated than I thought, as Ive played with gravity and with high values they fall straight down (not out, obviously) and low values they float up above when pushed off. There doesn't seem to be a sweet spot where they neither go down or up, just bob.
How can I achieve this? My masses are 100.