I am currently using a NVIDIA GeForce GTX 780 (from Gigabyte if that matters - I don't know how much this could be affected by the onboard BIOS, I've also got two of them Installed but due to Vulkans incapeability of SLI I only use one device at a time in my code. However in the NVIDIA control center SLI is activated. I use the official Driver version 375.63). That GPU is fully capable of geometry shaders of course.
I am using a geometry shader with Vulkan API and it works allright and does everything I exspect it to do. However I get the validation layer report as follows: @[SC]: Shader requires VkPhysicalDeviceFeatures::geometryShader but is not enabled on the device.
Is this a bug? Does someone have similiar issues?
PS: http://vulkan.gpuinfo.org/displayreport.php?id=777#features is saying the support for "Geometry Shader" is "true" as exspected. I am using Vulkan 1.0.30.0 SDK.