I have created a very simple rock paper scissors game based solely on Unity's GUI.It runs perfectly in play mode and does not even show me a warning.
If I try to start it, however, no matter what settings I choose, it shows the unity logo, then a white screen and then it closes.It does not even crashes.Once or twice it crashed with access violation, but since I've added materials to all the things that can have materials it never does that, it simply closes.I've tried the windows compatibility thing and at some point it said that the program was "incompatible",altough it is built for x86_64 windows using unity 5.
Here is the output_log.txt
Mono path[0] = 'D:/Unity Projects/RPS/Builds/2.0_Data/Managed' Mono path[1] = 'D:/Unity Projects/RPS/Builds/2.0_Data/Mono' Mono config path = 'D:/Unity Projects/RPS/Builds/2.0_Data/Mono/etc' PlayerConnection initialized from D:/Unity Projects/RPS/Builds/2.0_Data (debug = 0) PlayerConnection initialized network socket : 0.0.0.0 55080 Multi-casting "[IP] 192.168.0.107 [Port] 55080 [Flags] 3 [Guid] 3182763067 [EditorId] 2204854871 [Version] 1048832 [Id] WindowsPlayer(costica-pc) [Debug] 1" to [225.0.0.222:54997]... Waiting for connection from host on [192.168.0.107:55080]... PlayerConnection accepted from [192.168.0.107] handle:0x2fc Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y,address=0.0.0.0:56067 PlayerConnection already initialized - listening to [192.168.0.107:55080] Initialize engine version: 5.4.1f1 (649f48bbbf0f) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GT 630 (ID=0xf00) Vendor: NVIDIA VRAM: 972 MB Begin MonoManager ReloadAssembly Platform assembly: D:\Unity Projects\RPS\Builds\2.0_Data\Managed\UnityEngine.dll (this message is harmless) Loading D:\Unity Projects\RPS\Builds\2.0_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: D:\Unity Projects\RPS\Builds\2.0_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading D:\Unity Projects\RPS\Builds\2.0_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: D:\Unity Projects\RPS\Builds\2.0_Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading D:\Unity Projects\RPS\Builds\2.0_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: D:\Unity Projects\RPS\Builds\2.0_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading D:\Unity Projects\RPS\Builds\2.0_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: D:\Unity Projects\RPS\Builds\2.0_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading D:\Unity Projects\RPS\Builds\2.0_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: D:\Unity Projects\RPS\Builds\2.0_Data\Managed\UnityEngine.Analytics.dll (this message is harmless) Loading D:\Unity Projects\RPS\Builds\2.0_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain - Completed reload, in 0.220 seconds Platform assembly: D:\Unity Projects\RPS\Builds\2.0_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: D:\Unity Projects\RPS\Builds\2.0_Data\Managed\System.dll (this message is harmless) desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0 Initializing input.
Input initialized.
Initialized touch support.
UnloadTime: 2.366758 ms Setting up 1 worker threads for Enlighten.
Thread -> id: 22b4 -> priority: 1 Waiting for finish
I really do not know what else to do.Any kind of feedback is greatly appreciated.
c#? - Matias Cicero