I'm new in Delphi. For a project required by my company, I need to translate some code from our existing C++ classes to Delphi. Some of these classes are templates, such as:
template <class T>
struct APoint
{
T m_X;
T m_Y;
virtual void Add(T value);
};
template <class T>
void APoint<T>::Add(T value)
{
m_X += value;
m_Y += value;
}
I use it e.g. with this code
APoint<float> pt;
pt.m_X = 2.0f;
pt.m_Y = 4.0f;
pt.Add(5.0f);
and this works well.
Now I need to write equivalent code for Delphi. I tried to write a Delphi Generic class, based on the C++ code above:
APoint<T> = record
m_X: T;
m_Y: T;
procedure Add(value: T);
end;
procedure APoint<T>.Add(value: T);
begin
m_X := m_X + value;
m_Y := m_Y + value;
end;
However this code does not compile. I get this error:
E2015 Operator not applicable to this operand type
AFAIK this code should work, and I don't understand what is wrong with it. So can anybody explain to me:
Why a such code does not compile in Delphi?
What is the correct (and simplest) way in Delphi to create a template class that provides an
Add()function, as closest as possible to the C++ code and usage above?
EDITED on 17.10.2016
Thanks for all the replies. So if I understood correctly, there is no way to create a c++-like style template, because Delphi imposes several constraints that not exists in c++.
Based on that, I searched a workaround to reach the objective I want. I found the following solution:
IPoint<T> = interface
procedure Add(value: T);
end;
APoint<T> = class(TInterfacedObject, IPoint<T>)
m_X: T;
m_Y: T;
procedure Add(value: T); virtual; abstract;
end;
APointF = class(APoint<Single>)
destructor Destroy; override;
procedure Add(value: Single); reintroduce;
end;
destructor APointF.Destroy;
begin
inherited Destroy;
end;
procedure APointF.Add(value: Single);
begin
m_X := m_X + value;
m_Y := m_Y + value;
end;
I use it e.g. with this code
procedure AddPoint;
var
pt: IPoint<Single>;
begin
pt := APointF.Create;
APointF(pt).m_X := 2.0;
APointF(pt).m_Y := 4.0;
APointF(pt).Add(5.0);
end;
and this works well. However I find the style a little heavy, e.g. the necessity to use APointF(pt). So, in relation to code above, my questions are:
- Is this solution a good solution? (i.e. better to write a version of each record for each type I want to support, like e.g APointF, APointI, APointD, ...)
- Is there a way to simplify this code, e.g. a solution to call pt.m_X directly without the APointF(pt) conversion? (NOTE I omitted here the implementation of properties, even if I think them more elegant than accessing the variable directly)
- What about the performances of this solution? (I.e. is this solution drastically slower than a direct m_X := m_X + value addition?)
Finally, I saw another solution in the Delphi code, where it is possible to implement an equality comparison of 2 generic types this way:
function APoint<T>.IsEqual(const other: APoint<T>): Boolean;
var
comparer: IEqualityComparer<T>;
begin
Result := (comparer.Equals(m_X, other.m_X) and comparer.Equals(m_Y, other.m_Y));
end;
I tried to read the code behind the scene, however I found it terribly complicated. So, my questions are:
- Is a such solution better than the one above proposed?
- Is there a similar ready-to-use solution for mathematical operations?
- Are the performance of a such solution acceptable?
Thanks in advance for your replies
Regards
Tdoes not have arithmetic operators. - LU RD