I want to submit my game to the mac app store but I keep getting "The Info.plist indicates a Mac app, but submitting an ipa".
Here's the process from start to finish:
First I create a .app file with libgdx packr with this command: (the folder has Game.jar, icon.icns, packr.jar, and openjdk)
java -jar packr.jar \
--platform mac \
--jdk openjdk-1.7.0-u80-unofficial-macosx-x86_64-bundle.zip \
--executable Game \
--classpath Game.jar \
--mainclass com.company.MyGdxGame.desktop.DesktopLauncher \
--vmargs Xmx1G \
--minimizejre hard \
--output Game.app \
--icon icon.icns
Then I add NSHumanReadableCopyright, CFBundleIdentifier, CFBundleVersion, LSApplicationCategoryType making my info.plist look like this:
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple Computer//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleGetInfoString</key>
<string>Game</string>
<key>CFBundleExecutable</key>
<string>Game</string>
<key>CFBundleIdentifier</key>
<string>com.company.gameOSX</string>
<key>CFBundleName</key>
<string>Game</string>
<key>CFBundleIconFile</key>
<string>icons.icns</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>NSHumanReadableCopyright</key>
<string>Company 2016</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>LSApplicationCategoryType</key>
<string>public.app-category.productivity</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>IFMajorVersion</key>
<integer>0</integer>
<key>IFMinorVersion</key>
<integer>1</integer>
<key>NSHighResolutionCapable</key>
<true/>
</dict>
</plist>
After that I codesign it using
codesign -v -f -s "3rd Party Mac Developer Application: Company" --entitlements Game.entitlements Game.app
Then codesign the contents
find Game.app/Contents/ -type f \( -name "*.jar" -or -name "*.dylib" \) -exec codesign --verbose -f -s "3rd Party Mac Developer Application: Company" --entitlements Game.entitlements {} \;
My entitlement file is in the same folder as the Game.app and looks like this
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<!-- Activates the sandbox, required. -->
<key>com.apple.security.app-sandbox</key>
<true/>
</dict>
</plist>
After all this I pack it into a pkg
productbuild --component Game.app /Applications -s "3rd Party Mac Developer Installer: Company" Game.pkg
My problem is that after ALL this, Application Loader gives me "The Info.plist indicates a Mac app, but submitting an ipa" even though the file extension is .pkg! Any help?