I have an app using SpriteKit, which transitions between different Scenes on user input. I have defined all Scenes in separate .sks
files and each contains a Sprite with a transition SKAction (AnimateWithTextures
Action from within the Object Library).
What I want to do, is to enable the user to set the transition duration in settings. For this, I need access to the SKAction from the scene, but can't seem to find a way to access it programmatically. I know I can set a key when running an action from code with run: withKey:
, but can I set this key from within Scene Editor?