I'm really new to unity, This is my first project. My problem is than when I create a new gameobject
public GameObject fancyName;
and then drag the prefab I want over the script window, if I make any changes on fancyName, instead of modifying what I see on the screen I get to modify my prefab... What do I have to do in order to modify the Instantiate GameObject and not the prefab?
GameObject go = (GameObject)Instantiate(fancyName, pos, rot)
. – Gunnar B.