I have a problem with Sqlite in Swift. Every time I run my app on simulator and insert a new record, then after insert successfully, I can not insert or update, delete any records, it's like database changed to read-only. But if I run my app without inserting a new record, then update, delete statements work totally fine. I do open and then close the connection to database each time execute any SQL statements. Here's my insert function :
func insertJobToDatabase(label: String, startTime: NSDate, finishTime: NSDate, startDay: NSDate, finishDay: NSDate, color: String){
let db = connectDatabase("TimeTable.sqlite")
// Set date formatter
let dateFormatter = NSDateFormatter()
dateFormatter.dateFormat = "dd-MM-yyyy HH:mm"
//Insert string of interting new job
let insertStatementString = "INSERT INTO Jobs VALUES (\"\(label)\",'\(dateFormatter.stringFromDate(startTime))','\(dateFormatter.stringFromDate(finishTime))','\(dateFormatter.stringFromDate(startDay))','\(dateFormatter.stringFromDate(finishDay))',\"\(color)\", \(Int(self.getMaxIdOfTable(db)+1)));"
//compile Insert string
var insertStatement: COpaquePointer = nil
if sqlite3_prepare_v2(db, insertStatementString, -1, &insertStatement, nil) == SQLITE_OK {
//Execute Insert string
if sqlite3_step(insertStatement) == SQLITE_DONE {
print("Successfully inserted row.")
} else {
print("Could not insert row.")
}
} else {
print("INSERT statement could not be prepared.")
}
// 5
sqlite3_finalize(insertStatement)
if sqlite3_close_v2(db) == SQLITE_OK{
print("closed")
}
}
update function :
func updateDatabase(updateStatementString: String){
let db = connectDatabase("TimeTable.sqlite")
var updateStatement: COpaquePointer = nil
if sqlite3_prepare(db, updateStatementString, -1, &updateStatement, nil) == SQLITE_OK{
if sqlite3_step(updateStatement) == SQLITE_DONE{
print("Successfully update row.")
}
else{
print("Could not update row.")
}
}
else{
print("UPDATE statement could not be prepared")
}
sqlite3_finalize(updateStatement)
if sqlite3_close_v2(db) == SQLITE_OK{
print("closed")
}
}
Delete function :
func deleteInDatabase(id: Int){
let db = connectDatabase("TimeTable.sqlite")
let deleteStatementString = "DELETE FROM Jobs WHERE id = \(id)"
var deleteStatement: COpaquePointer = nil
if sqlite3_prepare(db, deleteStatementString, -1, &deleteStatement, nil) == SQLITE_OK{
if sqlite3_step(deleteStatement) == SQLITE_DONE{
print("Successfully deleted row.")
}
else{
print("Could not delete row.")
}
}
else{
print("DELETE statement could not be prepared")
}
sqlite3_finalize(deleteStatement)
if sqlite3_close_v2(db) == SQLITE_OK{
print("closed")
}
}
connectDatabase function :
func connectDatabase(fileName: String) -> COpaquePointer {
var db: COpaquePointer = nil
//Searching for path of database
let documentsURL = NSFileManager.defaultManager().URLsForDirectory(.DocumentDirectory, inDomains: .UserDomainMask)[0]
let fileURL = documentsURL.URLByAppendingPathComponent(fileName)
let dbPath: String = fileURL!.path!
let fileManager = NSFileManager.defaultManager()
if !fileManager.fileExistsAtPath(dbPath){ //If database not exist then...
let documentURL = NSBundle.mainBundle().resourceURL
let fromPath = documentURL!.URLByAppendingPathComponent(fileName) //Get database path from projects location
var error: NSError?
do {
try fileManager.copyItemAtPath(fromPath!.path!, toPath: dbPath) //Try to copy database from projects location to applications documents location
} catch let error1 as NSError{
error = error1
}
let alert: UIAlertView = UIAlertView()
if(error != nil){
alert.title = "Error Occured"
alert.message = error?.localizedDescription //If database is not exist in projects location then pop out error alert
}
else {
alert.title = "Successfully Copy" //Notify by an alert if copy successfully
alert.message = "Your database copy successfully"
if sqlite3_open(dbPath, &db) == SQLITE_OK {
print("Successfully opened connection to database") //Open database just copied
} else {
print("Unable to open database")
}
}
alert.delegate = nil
alert.addButtonWithTitle("Ok")
alert.show()
}
else{
print("Database already exist in \(dbPath)") //Notify by an alert if there's already a database in applications documents location
if sqlite3_open(dbPath, &db) == SQLITE_OK {
print("Successfully opened connection to database") //Open database without copy
} else {
print("Unable to open database")
}
}
return db
}
I'm sure that my app connected to database and there's nothing wrong with update, delete statements because I'm still able to update, delete records if it's not insert any records yet.