Cannot convert value of type Void (aka'()' to expected argument type 'unsafeRawPointer'
The code allows me to draw lines on the screen by touch. I am using a dictionary to allow multiple the user to draw multiple lines simultaneously.
Its just when I am trying to store the pointers in a NSValue key.
This was working fine in Objective C before I started upgrading to Swift 3.
var lines: NSMutableDictionary!
override func didMove(to view: SKView) {
lines = NSMutableDictionary.init(capacity: 4)
}
override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
for t in touches {
let location: CGPoint = t.location(in: self)
// Create a mutable path
let path: UIBezierPath = UIBezierPath()
path.move(to: location)
// Create a shape node using the path
lineNode = SKShapeNode(path: path.cgPath)
lineNode.name = "sprite\(i)"
self.addChild(lineNode)
// Use touch pointer as the dictionary key. Since the dictionary key must conform to
// NSCopying, box the touch pointer in an NSValue
var key = NSValue(pointer: (t as! Void)) -- **ERROR HERE**
lines[key] = lineNode
}
}
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
for t in touches {
let location = t.location(in: self)
// Retrieve the shape node that corresponds to touch
let key = NSValue(pointer: (touches as! Void)) -- **ERROR HERE**
lineNode = (lines[key] as! String)
if lineNode != nil {
// Create and initial a mutable path with the lineNode's path
let path = UIBezierPath(cgPath: lineNode.path!)
// Add a line to the current touch point
path.addLine(to: location)
// Update lineNode
lineNode.path = path.cgPath
lineNode.physicsBody = SKPhysicsBody(edgeChainFrom: path.cgPath)
lineNode.name = lineNodeCategoryName
}
}
}
Does anybody know why I am getting this and how I can resolve the error ?