I am trying to load the 3dsmax .obj and .mtl file in browser using three.js.
I am using this tutorial and code..
The obj model is loading successfully but it looks dark and not the way it should be.
what should i do so there is no black spots in the object.
How should i add lights from all sides?
Here's the script -
<script>
var lesson6 = {
scene: null,
camera: null,
renderer: null,
container: null,
controls: null,
clock: null,
stats: null,
init: function() { // Initialization
// create main scene
this.scene = new THREE.Scene();
this.scene.fog = new THREE.FogExp2(0xcce0ff, 0.0003);
var SCREEN_WIDTH = window.innerWidth,
SCREEN_HEIGHT = window.innerHeight;
// prepare camera
var VIEW_ANGLE = 45, ASPECT = SCREEN_WIDTH / SCREEN_HEIGHT, NEAR = 1, FAR = 2000;
this.camera = new THREE.PerspectiveCamera( VIEW_ANGLE, ASPECT, NEAR, FAR);
this.scene.add(this.camera);
this.camera.position.set(0, 100, 300);
this.camera.lookAt(new THREE.Vector3(0,0,0));
// prepare renderer
this.renderer = new THREE.WebGLRenderer({ antialias:true });
this.renderer.setSize(SCREEN_WIDTH, SCREEN_HEIGHT);
this.renderer.setClearColor(this.scene.fog.color);
this.renderer.shadowMapEnabled = true;
this.renderer.shadowMapSoft = true;
// prepare container
this.container = document.createElement('div');
document.body.appendChild(this.container);
this.container.appendChild(this.renderer.domElement);
// events
THREEx.WindowResize(this.renderer, this.camera);
// prepare controls (OrbitControls)
this.controls = new THREE.OrbitControls(this.camera, this.renderer.domElement);
this.controls.target = new THREE.Vector3(0, 0, 0);
this.controls.maxDistance = 2000;
// prepare clock
this.clock = new THREE.Clock();
// prepare stats
this.stats = new Stats();
this.stats.domElement.style.position = 'absolute';
this.stats.domElement.style.left = '50px';
this.stats.domElement.style.bottom = '50px';
this.stats.domElement.style.zIndex = 1;
this.container.appendChild( this.stats.domElement );
// add spot light
var spLight = new THREE.SpotLight(0xffffff, 1.75, 2000, Math.PI / 3);
spLight.castShadow = true;
spLight.position.set(-200, 500, -150);
this.scene.add(spLight);
// add simple ground
var ground = new THREE.Mesh( new THREE.PlaneGeometry(200, 200, 10, 10), new THREE.MeshLambertMaterial({color:0x999999}) );
ground.receiveShadow = true;
ground.position.set(0, 0, 0);
ground.rotation.x = -Math.PI / 2;
this.scene.add(ground);
// load a model
this.loadModel();
},
loadModel: function() {
// prepare loader and load the model
var oLoader = new THREE.OBJMTLLoader();
oLoader.load('1.obj', '1.mtl', function(object) {
object.position.x = 80;
object.position.y = 0;
object.position.z = 30;
object.scale.set(10,10,10);
lesson6.scene.add(object);
});
}
};
// Animate the scene
function animate() {
requestAnimationFrame(animate);
render();
update();
}
// Update controls and stats
function update() {
lesson6.controls.update(lesson6.clock.getDelta());
lesson6.stats.update();
}
// Render the scene
function render() {
if (lesson6.renderer) {
lesson6.renderer.render(lesson6.scene, lesson6.camera);
}
}
// Initialize lesson on page load
function initializeLesson() {
lesson6.init();
animate();
}
if (window.addEventListener)
window.addEventListener('load', initializeLesson, false);
else if (window.attachEvent)
window.attachEvent('onload', initializeLesson);
else window.onload = initializeLesson;
</script>
Default obj and mtl file preview- [![enter image description here][2]][2]