So I'm making a 3D pool game. Basically I have a main camera that when you press a button it adds force to the cue ball based on the position of the camera, which works ok.
But whenever the cue ball hits the wall of the table, it just stops. I want it to smoothly bounce off the wall like a real pool cue ball would.
The cue ball is just a basic sphere Game Object. The walls are basic cubes with colliders.
I have tried Vector3.Reflect
with no success. It seems to bounce back a tiny bit but then immediately stops.
Any help would be great!
Vector3.Reflect
? – sokkyoku