I have a Java Swing assignment with the following objectives:
- When the program starts, it draws 20 unfilled circles, with radius and location of each determined at random.
- If the perimeter line of a circle does NOT intersect any other circle, draw the outline of the circle in RED. If it does intersect at least one other circle, draw it in BLACK.
- Add a JButton that, each time it is pressed, creates a new set of circles as described above.
I've completed objectives #1 and #3 above, but I'm stumped on objective #2.
Before I present the code, let me give my understanding of the math behind it. There are two ways a circle can NOT intersect another circle:
- The circles are too far apart to share a perimeter point, i.e. the distance between their centers is greater than the sum of their radii (d > r1 + r2). Example.
- One circle is completely inside another circle, and their perimeters do not touch, i.e. the distance between their centers is less than the difference between their radii (d < |r1 - r2|). Example.
What I've got so far:
- To compare circles, they must be specified before they are drawn, so I used a for-loop to store 20 values in arrays for the center coordinates (int[] x, int[] y) and the radius (double[] radius).
- Next, I used nested for-loops to iterate through the array and compare two circles, except when a circle is compared with itself (index j = index k). If the circles intersect, g.setColor(Color.RED). If not, g.setColor(Color.BLACK).
When I execute my code, the circles without any overlap are properly colored red. However, some of the overlapping circles are colored red as well. I assume that they were non-overlapping at the time they were drawn, but were intersected thereafter. How do I fix the code to account for this discrepancy in time? (Problem area located near the bottom, in IntersectingCircles class)
import java.awt.BorderLayout;
import java.awt.event.ActionListener;
import java.awt.event.ActionEvent;
import java.awt.Color;
import java.awt.Graphics;
import javax.swing.JPanel;
import javax.swing.JFrame;
import javax.swing.JButton;
public class ButtonFrame extends JFrame
{
private final JButton resetButton = new JButton("Reset");
public ButtonFrame()
{
super("Drawing Random Circles");
setLayout(new BorderLayout());
IntersectingCircles intersectingCircles = new IntersectingCircles();
this.add(intersectingCircles, BorderLayout.CENTER);
this.add(resetButton, BorderLayout.SOUTH);
this.setDefaultCloseOperation(EXIT_ON_CLOSE);
this.setSize(1400, 1400);
ButtonHandler handler = new ButtonHandler();
resetButton.addActionListener(handler);
}
private class ButtonHandler implements ActionListener
{
@Override
public void actionPerformed(ActionEvent event)
{
reset();
}
}
public static void main(String[] args)
{
ButtonFrame buttonFrame = new ButtonFrame();
buttonFrame.setVisible(true);
}
public void reset()
{
ButtonFrame buttonFrame = new ButtonFrame();
buttonFrame.setVisible(true);
}
}
class IntersectingCircles extends JPanel
{
private static final JButton resetButton = new JButton("Reset Circles");
private static final JFrame frame = new JFrame("Intersecting Circles");
@Override
public void paintComponent(Graphics g)
{
super.paintComponent(g);
this.setBackground(Color.WHITE);
int[] x = new int[20];
int[] y = new int[20];
int[] diameter = new int[20];
double[] radius = new double[20];
for (int i = 0; i < 20; i++)
{
int xCoord = (int)(Math.random() * 600);
int yCoord = (int)(Math.random() * 600);
int circleSize = (int)(Math.random() * 550);
x[i] = xCoord;
y[i] = yCoord;
diameter[i] = circleSize;
radius[i] = circleSize / 2.0;
}
for (int j = 0; j < 20; j++)
{
for (int k = 0; k < 20; k++)
{
if (k != j)
{
if (((Math.sqrt((x[k] - x[j]) * (x[k] - x[j]) + (y[k] - y[j])
* (y[k] - y[j]))) > (radius[j] + radius[k])) ||
((Math.sqrt((x[k] - x[j]) * (x[k] - x[j]) + (y[k] - y[j])
* (y[k] - y[j]))) < (Math.abs(radius[j] - radius[k]))))
g.setColor(Color.RED);
else
g.setColor(Color.BLACK);
g.drawOval(x[j], y[j], diameter[j], diameter[j]);
}
else
continue;
}
}
}
}