I downloaded a 3D model from the Asset Store. I changed the "Scale Factor" of the model to 0.25
I'm using this model in 2 different scenes and they need to be different sizes, one Scaled:0.25 and the other Scaled:0.40
How can I have the model in the other scene be scaled to 0.40? Adjusting the scale of the transform of the model in the scene doesn't change the size of the model.
Please help. Thank you!
UPDATE: I'm learning more as I'm trying to figure this out. The original model is composed of Skinned Mesh Renderers (different costumes).

I decided to try something random, I made a 3D object (a sphere) which I could adjust the scale without issue. I then selected the mesh of the model for the MESH FILTER, and then I selected the material for the MESH RENDERER. I now have the model that I could scale without issue. Now the problem is, I made the gameObject a child of an empty gameObject and added an animator component to the parent gameObject, but it doesn't run any animations.

Made it a child of an empty gameObject with an animator component, but doesn't run any animations

Please advise.

